These
Logo materials are a mixed collection of workshop resources created at various times
for initial teacher training courses, both primary and secondary. Though
many have been used with students, not all have been tested in this way.
In curriculum-speak, the overall aims of my Logo workshops are that
students should know how:
- to describe, with historical reference, an important example of educational software relevant to the National Curriculum for ICT
(in the UK).
- to explain the rationale for how programming can stimulate
learning about computing; learning about geometry;
learning about simple robotics with Turtle Graphics;
or learning about aspects of language and logic through list processing;
etc. etc.
- to use, apply and consolidate a range of basic programming
skills and concepts using FMSLogo syntax and conventions.
- to work with perseverance to test and debug
plans and actions (i.e. goals and procedures) in order to solve
simple programming problems.
- to develop a simple microworld/simulation in LOGO by
following a project brief.
Hopefully, within all that, most students almost
always have some kind of fun ... and it is usually hard
fun, the best kind!
I have always included Logo somewhere in my
teaching and learning ever since Logo began. It never fails to impress
me with the way that it affords and encourages a combination of
structure and open-ended, exploratory learning.
As I edit this page (Jan '08) there are the continuing signs of a renewed shift in UK schools back to an
emphasis on topic or thematic based approaches, and a renewed emphasis
on the whole child particularly the social and affective context
in which learning takes place. Perhaps this, combined
with the relative maturity of the ICT community in British education,
will encourage a renewed interest in Logo and logo-like tools?
Update: Nov 08 - yes, there's some real shifts in
thinking going on. Less instrumentalist, particularly in the early
years.
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For a longer discussion about the
pedagogy of Logo see here. For a bibliography of logo publications
see here. For a bibliography about teaching
and learning with Logo see
here.
A list of links from my del.icio.us is
here.
An old but quite interesting bibliography is
here. And an old bibliography of
some of Papert's works is here.
Both these lists need updating and were created some time
ago.
Here
is a list of other programs, languages and tools that fit into this
paradigm ... more or less.
And a list of sites related to the topic 'learning through programming' |
There are many versions of Logo available, some
commercially produced, and some produced as variations of an Open Source
approach. See here for these other Logo resources.
There's quite a few websites like this one,
enthusiasts and teachers who work with Logo and students. There also used to
be a Logo Web Ring but it appears to be defunct. You can see the
existing but out of date Logo Web Ring list
here.
Perhaps someone will start a new one?
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The
teaching and learning resources in these collections were
originally based on MSWLogo but this has migrated to a new developer. It is now known as
FMSLogo. The same licensing arrangements apply, i.e. free for
educational use, and like MSWLogo it encourages support for
multiple sclerosis
research and care. (You should also look at the original
MSWLogo page where there's
lots of useful links).
FMS Logo is now the
main version used
on this website. FMSLogo is a continuation of
MSWLogo.
Download
FMSLogo
or go to the main
project website.
Why use FMSLogo? (i) It's free for
educational use, so everyone can have a copy. (ii) It's
a 'real' programming language yet five year olds can make a
start while 55 year olds can keep on busting their brains
over it! How's that for progression and continuity? (iii)
It's part of a great tradition of 'progressive',
learner-centred education (Turtle Graphics is not just a set
of programming constructs, it also carries an implied pedagogy
based on a rather general theory of intellectual and
affective development). |
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Logo Materials
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